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Main areas of research


Throughout my research I will be focusing predominantly on Lighting and setting up efficient PBR materials for Architectural Visualization within Unreal Engine 4.  Apart from the design itself, lighting and texturing are the two areas that can make or break the sale of an architectural idea.  That said, creating high quality textures and lighting can be a painstaking process and there is a time/quality balance to consider.

Tom Shannon's excellent guide, Unreal Engine 4 for Design Visualization will be the main resource for learning the Arch Viz workflow.  The unrealengine.com website is also a great resource and will be referred to throughout.

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